![]() ![]() ![]() Material costs drop to larger amounts of available mats. You found an alternate way of finding items/making credits that already exists in game. You then take that money and eventually turns into purchasing crafted items from the person who purchased your mats.Īlternatively you can spend them on credit sinks which take money out of the economy, even better. Crafters buy those mats off the GTN giving you the money. You spend credits on slot machine you trade for mats that you sell on GTN. And eventually this will result in more mats and lower prices, so its a win for everyone. Now, slot machine may drop faster than the packs, but i've been collecting a lot more packs than what that vendor will kick out. I can buy packs and for high end mats from the jawas and sell them for credits the same way you trade the slot machine ones. I can buy multiple packs and get multiple rep items that I then turn and sell to a vendor for a pittance compared to how often they show up in packs. Otherwise this is no different than packs etc and is simply a redistribution of credits already in game. Which for the most part, these items have little or no return for the cost. The only issue I would have is with selling things to vendors. This gives people who don't spend CC a chance to collect and accumulate the same things that people who DO spend CC on. Hypercrates cost CC coins (real dollars).
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